16th November 2012 – 20th January 2013

ADDRESS

The Science Gallery, Trinity College, Pearse Street, Dublin 2

CONTACT

+35318964091
info@sciencegallery.com

WEB

sciencegallery.com

Share

Game: The Future of Play

What happens when you blur the boundaries between the real world and a computer game universe?
How do you create a game that millions of people will become addicted to... and do it all yourself?
What is it that drives us to play, and how will that shape games of the future?

The global video game market is expected to grow from $30 billion in 2004 to $70 billion in 2013, and Ireland is rapidly emerging as a global hub for animation and game development. GAME, the upcoming new exhibition by Science Gallery at Trinity College Dublin, will take a closer look at the future directions for gaming in Ireland by exploring the components of a great game, speculating how we might play in the future, and empowering young people to become game developers themselves.

THE QUESTIONS
GAME will bring together an international team of artists and game developers to ask questions about the future of play.
01 Why do people play games?
02 How do our brains respond to games?
03 What makes a game compelling?
04 What will the future of gaming look like?
05 How can we harness games for good?
06 What’s in store for the games industry?

THE THEMES
GAME will explore some core ideas through exhibits, workshops, and a series of events.
01 Game technology: The latest gaming physics, graphics, animation and interfaces
02 Game design: The art, mechanics, and narratives that make up a game
03 Games and society: The psychology, competition, and social opportunity of gaming
04 Gamification: When the mechanics of games are applied to the real world
05 Future of games: Reflecting on early game consoles and speculating their future directions
06 Game production: The business and economics of games

THE PEOPLE
GAME artists and participants responded to an international open call by Science Gallery. GAME was researched by software engineer and Python Ireland Events Organiser Vicky Lee, and curated by:
01 Steve Collins, Founder of Swrve and previously co-founder of Havok and Kore
02 Mads Haahr, Lecturer in Trinity College Dublin’s Department of Computer Science with a focus on computer game studies, mobile and ubiquitous computing and self-organising systems
03 Dylan Collins, Founder of Fight My Monster and previously Demonware and JOLT
04 Michael John Gorman, Founding Director of Science Gallery and Adjunct Professor of Creative Technologies at Trinity College Dublin

Game: The Future of Play

16th November 2012 – 20th January 2013

ADDRESS

The Science Gallery, Trinity College, Pearse Street, Dublin 2

CONTACT

+35318964091
info@sciencegallery.com

WEB

sciencegallery.com

Share

What happens when you blur the boundaries between the real world and a computer game universe?
How do you create a game that millions of people will become addicted to... and do it all yourself?
What is it that drives us to play, and how will that shape games of the future?

The global video game market is expected to grow from $30 billion in 2004 to $70 billion in 2013, and Ireland is rapidly emerging as a global hub for animation and game development. GAME, the upcoming new exhibition by Science Gallery at Trinity College Dublin, will take a closer look at the future directions for gaming in Ireland by exploring the components of a great game, speculating how we might play in the future, and empowering young people to become game developers themselves.

THE QUESTIONS
GAME will bring together an international team of artists and game developers to ask questions about the future of play.
01 Why do people play games?
02 How do our brains respond to games?
03 What makes a game compelling?
04 What will the future of gaming look like?
05 How can we harness games for good?
06 What’s in store for the games industry?

THE THEMES
GAME will explore some core ideas through exhibits, workshops, and a series of events.
01 Game technology: The latest gaming physics, graphics, animation and interfaces
02 Game design: The art, mechanics, and narratives that make up a game
03 Games and society: The psychology, competition, and social opportunity of gaming
04 Gamification: When the mechanics of games are applied to the real world
05 Future of games: Reflecting on early game consoles and speculating their future directions
06 Game production: The business and economics of games

THE PEOPLE
GAME artists and participants responded to an international open call by Science Gallery. GAME was researched by software engineer and Python Ireland Events Organiser Vicky Lee, and curated by:
01 Steve Collins, Founder of Swrve and previously co-founder of Havok and Kore
02 Mads Haahr, Lecturer in Trinity College Dublin’s Department of Computer Science with a focus on computer game studies, mobile and ubiquitous computing and self-organising systems
03 Dylan Collins, Founder of Fight My Monster and previously Demonware and JOLT
04 Michael John Gorman, Founding Director of Science Gallery and Adjunct Professor of Creative Technologies at Trinity College Dublin

Elsewhere on visit Dublin